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Learn Reinforcement Learning (AI Engineering Phase 9)

4 weeks · 2 milestones

Phase 9 of AI Engineering from Scratch: 12 free lessons, then one project of your own that is run, evaluated and documented. Part of the Varsity Curriculum: AI Engineering.

Milestone map

Milestone map

2 milestones

Do the phase's lessons in public

1–1 weeks (about 10 hrs/week, est)

Work through the 12 lessons of Phase 9: Reinforcement Learning from AI Engineering from Scratch (free) and keep the reinforcement learning lessons' notebooks (MDPs, Q-learning, DQN, policy gradients, actor-critic, PPO) in one public repo as you go. About 7 hours (est).

Proof required

Link your public repo with the reinforcement learning lessons' notebooks (MDPs, Q-learning, DQN, policy gradients, actor-critic, PPO), and show your self-check (quizzes passed, notebooks run, tests passing where they exist).

What gets checked

  • Each notebook runs.
  • Learning curves are averaged over several seeds.
  • Each algorithm beats a random policy (shown).

Common mistakes

  • Copying the repo's solutions: verifiers read your history and ask about your code.
  • Skipping the self-check, then asking for review too early.

Powstik Guide

A public repo with the reinforcement learning lessons' notebooks (MDPs, Q-learning, DQN, policy gradients, actor-critic, PPO).

Steps

  1. Make a public repo for this phase.
  2. Do one lesson at a time and commit after each.
  3. Self-check: Run each lesson's code; it must work on your machine as the lesson shows. Run each lesson's notebook top to bottom; its outputs must match the lesson.
  4. Write a short README: what is here and how to run it.
  5. Ask three people who know the topic to check it.

Template

README
Phase 9: Reinforcement Learning (AI Engineering from Scratch)
What is here:
How to run it:
Self-check result:
What was hardest:

What gets sent back

  • One big upload with no history.
  • Self-check not shown.
  • Code that does not run from the README.

Resources

Foundationstart here

Depthgo deeper

What a verifier looks for

  • Each notebook runs.
  • Learning curves are averaged over several seeds.
  • Each algorithm beats a random policy (shown).
  • Ask about one choice in the code; the answer should be clear.

You'll sign in first, then come straight back here.

Teach an agent a task

2–4 weeks (6–10 hrs/week)

Use what you learned. Make an agent that learns a game or control task (a gridworld you design, or CartPole), with one value-based and one policy-gradient method compared over at least 5 seeds. It must run, be evaluated and be documented.

Proof required

Link an agent that learns a game or control task (a gridworld you design, or CartPole), with one value-based and one policy-gradient method compared over at least 5 seeds, with a README that says how to run it and what the evaluation found.

What gets checked

  • It runs from the README.
  • Both methods are compared fairly, with spread shown.
  • The reward design is explained.

Common mistakes

  • A demo with no evaluation.
  • Numbers without the data or code that produced them.

Powstik Guide

An agent that learns a game or control task (a gridworld you design, or CartPole), with one value-based and one policy-gradient method compared over at least 5 seeds.

Steps

  1. Write one line: what it does and for whom.
  2. Build the smallest version that works.
  3. Write the evaluation first, then improve against it.
  4. Write the README with the results.
  5. Ask three people to check it.

Template

README
What it does:
How to run it:
How it was evaluated:
Results:
Limits:

What gets sent back

  • Does not run from the README.
  • No evaluation.
  • Claims more than the evaluation shows.

Resources

Foundationstart here

What a verifier looks for

  • It runs from the README.
  • Both methods are compared fairly, with spread shown.
  • The reward design is explained.
  • Run it, or watch it run: it must work, be evaluated and be documented.
  • Check that the work is the person's own.

You'll sign in first, then come straight back here.