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Skills

Design Programs with Classes (Class-based Program Design)

15 weeks · 2 milestones

Class-based Program Design (Northeastern CS 2510), then one project of your own. Part of the Varsity Curriculum: Computer Science.

Milestone map

Milestone map

2 milestones

Do the course work in public

7–13 weeks (5–10 hrs/week)

Take Class-based Program Design for free and do the course assignments in Java. Keep everything in one public repo or notebook as you go.

Proof required

Link your public repo or notebook with the course assignments in Java, and a screenshot or log showing the self-check passed.

What gets checked

  • Tests (examples) cover each method and pass.
  • Classes and interfaces match the data they model.
  • No copied solutions: the history shows the work.

Common mistakes

  • Copying posted answers: verifiers read the history.
  • Skipping the self-check, then asking for review too early.

Powstik Guide

A public repo or notebook with the course assignments in Java.

Steps

  1. Make a public repo or notebook first.
  2. Do one unit at a time and commit after each.
  3. Run the self-check: Do each lab; your examples (tests) must pass before you move on.
  4. Write a short README: what is here and how to run it.
  5. Ask three people who know the topic to check it.

Template

README
Course: Class-based Program Design (Northeastern CS 2510)
What is here:
How to run it:
Self-check result:
What was hardest:

What gets sent back

  • No history, just one big upload.
  • Self-check not shown.
  • Code that does not run from the README.

Resources

Foundationstart here

Depthgo deeper

What a verifier looks for

  • Tests (examples) cover each method and pass.
  • Classes and interfaces match the data they model.
  • No copied solutions: the history shows the work.
  • Ask one question about a choice in the code; the answer should be clear.

You'll sign in first, then come straight back here.

Build a Java game with tests

1–3 weeks (5–8 hrs/week)

Use what you learned. Make a small Java game or simulation using the course's world library, with tests for its logic. Keep it small enough to finish in about two weeks.

Proof required

Link a small Java game or simulation using the course's world library, with tests for its logic, with a README that says how to run or read it.

What gets checked

  • It runs from the README.
  • The logic has tests that pass.
  • It uses interfaces and dynamic dispatch, not long if-chains.

Common mistakes

  • A project too big to finish.
  • A demo that only works on your machine.

Powstik Guide

A small Java game or simulation using the course's world library, with tests for its logic.

Steps

  1. Write one line: what it does and for whom.
  2. Build the smallest version that works.
  3. Test it on someone else's machine or with someone else reading it.
  4. Write the README.
  5. Ask three people to check it.

Template

README
What it does:
Who it is for:
How to run it:
What I would do next:

What gets sent back

  • Does not run from the README.
  • Not clearly the person's own work.
  • Claims more than it does.

Resources

Foundationstart here

Depthgo deeper

What a verifier looks for

  • It runs from the README.
  • The logic has tests that pass.
  • It uses interfaces and dynamic dispatch, not long if-chains.
  • Check that the work is the person's own.

You'll sign in first, then come straight back here.